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[iOS] Rendering issues when using Legacy VertexLit Shader on iPhone 5
To reproduce:1. Open attached project "LegacyVertexLitBug.zip"2. Open "Sample.unity" scene3. Build for iOS4. Deploy the Xcode projec... Read more
[iOS] Player crashes after changing screen orientation for a lot of time...
Screen orientation is changed to Landscape or Portrait every 1 seconds by script. After 500 - 15000 times iOS Player crashes.Screen ... Read more
Changing iOS configuration settings in player settings also changes tvOS
To reproduce:1. Open Unity2. Go to Player Settings > iOS > Other settings > Configuration3. Change any setting4. Notice it ... Read more
[iOS] Video freezes with 'Filename: currently not available on il2cpp Li...
Steps to reproduce:1) Open the attached project.2) Build and deploy to an iOS device.3) Press anywhere on the screen after the app l... Read more
[iOS] _ShadowMapTexture.sample_compare shading time increase with Metal
Steps to reproduce:1) Open the latest attached project.2) Build the project for iOS.3) Open the project in Xcode.4) Go to Product &g... Read more
[iOS] System prompt for Media Library Usage access is shown when playing...
Steps to reproduce: 1. Open attached project2. Build for iOS3. Build to device with iOS 10> The game will try to play a video tha... Read more
[iOS] GLES 3.0 does not show an error when SV_POSITION is as vertex shad...
Steps to reproduce:1) Open the attached project.1.5) Change line 154, in "Localization_GeneratorFromAssets.cs" to:foreach (var obj i... Read more
[iOS] Corrupted IPEndPoint in IL2CPP backend and IPv6 network
Steps to reproduce:1) Download the attached "UdpServer.zip" on a Windows machine, extract it, open in Visual Studio, build and launc... Read more
[iOS] touch.altitudeAngle and touch.azimuthAngle doesn't work on iPad Pr...
touch.altitudeAngle and touch.azimuthAngle returns -1, 0 or 1 on iPad Pro 10.5" instad of actual values. Steps to reproduce:1. Build... Read more
[iOS] App freezes when unloading assets with Profiler attached to the de...
If Unity's profiler is connected to a device, the app freezes indefinitely after unloading unused assets (when switching scenes for ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene