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Setting Screen.orientation to portrait mode does not disable autorotatio...
Reproduction steps: 1. Download and open the attached "bug-screen-orientation.zip" project 2. Build and deploy the project to iOS 3.... Read more
Shadows are only drawn in a part of the scene on iOS
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that, as the camera pans forward and back, the shadows d... Read more
[iOS] Closing Socket while having 100% loss connectivity crashes build
Repro steps: 1) Open the Sockets.zip project and Main.scene in it 2) Create a hotspot for a device from which you could condition yo... Read more
[iOS] Double memory allocated for ODR bundles on devices running iOS 9.3x
To Reproduce: 1. Open the attached project switch the platform to iOS and build the asset bundles ("Assets/AssetBundles"). 2. Deplo... Read more
[iOS] Apps ignore UISupportedInterfaceOrientations when it is set in Inf...
Reproduction steps: 1. Open the attached project "bug-xcode-supported-orientations.zip" 2. Build and Run the project on an iOS devic... Read more
Calling WebCamTexture.Play() causes an NSInternalInconsistencyException ...
How to reproduce: 1. Open the project "1217018.zip" 2. Build for iOS 3. Deploy the project on an iOS device Expected result: the pr... Read more
[iOS][Cardboard] Xcode throws linker error when VR SDK is set to Cardboard
Steps to reproduce: 1. Create a New project 2. Switch Target platform to iOS 3. Player Settings > Mobile Tab > Other Settings> Virt... Read more
[iOS] Screen.orientation returns UpsideDown value after using Screen.aut...
To reproduce: 1. Open users attached project "Bug auto rotation.zip" 2. Open "scene.unity" scene 3. Build for iOS 4. Deploy the proj... Read more
[WWW] Calling www.Dispose() causes a crash on iOS
Steps to reproduce: 1) Open the attached project. 2) Add scene 'Main.unity' to build. 3) Build the project for iOS. 4) Deploy the pr... Read more
[Metal]When using the cardboard SDK on iOS, one eye doesn't work on meta...
To reproduce: 1. Open attached project 2. Build it to iOS and run on metal 3. Use the "Dist.Correction Mode" button Notice that one ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes