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[iOS][Metal] Crash in "InvalidateState() + 64 at GfxDeviceMetal.mm:1343 ...
Reproduction steps:1. Open the attached project.2. Make sure graphics API is set to "Metal".3. Build for iOS and open the Xcode proj... Read more
[iOS] xib files are not added to Xcode's "Copy Bundle Resources" build p...
How to reproduce:1. Build the attached project for iOS2. Open the Xcode project3. Open Unity-iPhone > Build Phases4. Extend the "... Read more
Floats become Infinity on mono backend with development build enabled
1. Open attached project2. Built to iOS with mono and development build enabled3. Play play button4. Press button "1"5. Play level6.... Read more
[iOS] Deactivating a GameObject that has an Audio Source playing a sound...
Steps to reproduce: 1. Open attached project2. Build for iOS with 'Autoconnect Profiler' enabled3. Build generated Xcode project to ... Read more
Unity Splash Screen is not shown when built to iOS
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that the Unity Splash screen is not shown even though the 'S... Read more
[iOS] Point lights are visible through TextMesh Pro game objects
How to reproduce: 1. Open attached project2. Add 24 - Surface Shader Example.unity scene to build settings3. Build to iOS and run4. ... Read more
[iOS] Appending an iOS build fails due to missing LaunchImage path error
Steps to reproduce: 1. Create new Unity project2. Switch target platform to iOS3. Make an iOS build4. Make an iOS build again, use t... Read more
[iOS] App crashes at runtime when changing the Device language
To reproduce: 1. Download attached "New Unity Project.zip" project and open in Unity2. Build for iOS3. Deploy the Xcode project to t... Read more
[iOS] touch.altitudeAngle and touch.azimuthAngle doesn't work on iPad Pr...
touch.altitudeAngle and touch.azimuthAngle returns -1, 0 or 1 on iPad Pro 10.5" instad of actual values. Steps to reproduce:1. Build... Read more
[iOS] GLES 3.0 does not show an error when SV_POSITION is as vertex shad...
Steps to reproduce:1) Open the attached project.1.5) Change line 154, in "Localization_GeneratorFromAssets.cs" to:foreach (var obj i... Read more
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