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[iOS][Metal] Crash in "InvalidateState() + 64 at GfxDeviceMetal.mm:1343 ...
Reproduction steps: 1. Open the attached project. 2. Make sure graphics API is set to "Metal". 3. Build for iOS and open the Xcode p... Read more
[iOS] xib files are not added to Xcode's "Copy Bundle Resources" build p...
How to reproduce: 1. Build the attached project for iOS 2. Open the Xcode project 3. Open Unity-iPhone > Build Phases 4. Extend the ... Read more
Floats become Infinity on mono backend with development build enabled
1. Open attached project 2. Built to iOS with mono and development build enabled 3. Play play button 4. Press button "1" 5. Play lev... Read more
[iOS] Deactivating a GameObject that has an Audio Source playing a sound...
Steps to reproduce: 1. Open attached project 2. Build for iOS with 'Autoconnect Profiler' enabled 3. Build generated Xcode project ... Read more
Unity Splash Screen is not shown when built to iOS
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that the Unity Splash screen is not shown even though th... Read more
[iOS] Point lights are visible through TextMesh Pro game objects
How to reproduce: 1. Open attached project 2. Add 24 - Surface Shader Example.unity scene to build settings 3. Build to iOS and run... Read more
[iOS] Appending an iOS build fails due to missing LaunchImage path error
Steps to reproduce: 1. Create new Unity project 2. Switch target platform to iOS 3. Make an iOS build 4. Make an iOS build again, u... Read more
[iOS] App crashes at runtime when changing the Device language
To reproduce: 1. Download attached "New Unity Project.zip" project and open in Unity 2. Build for iOS 3. Deploy the Xcode project t... Read more
[iOS] touch.altitudeAngle and touch.azimuthAngle doesn't work on iPad Pr...
touch.altitudeAngle and touch.azimuthAngle returns -1, 0 or 1 on iPad Pro 10.5" instad of actual values. Steps to reproduce: 1. Bu... Read more
[iOS] GLES 3.0 does not show an error when SV_POSITION is as vertex shad...
Steps to reproduce: 1) Open the attached project. 1.5) Change line 154, in "Localization_GeneratorFromAssets.cs" to: foreach ... Read more
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