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19
votes
Fixed

[iOS] App freezes in applicationDidBecomeActive() on iOS 10

iOS

-

Aug 05, 2016

-

Version/s: 5.4.0f3

Steps to reproduce: 1) Open the latest attached project. 2) Build and run on an iOS 10 device (using Xcode 8 beta). 3) When the butt... Read more

70
votes
Fixed

[IL2CPP] Application crashes if object with running animation is destroyed

iOS

-

May 01, 2015

-

Version/s: 5.0.1p3

1. Open attached project 2. Build to iOS IL2CPP 3. Project will crash on device after few seconds Note: mono does not have this issue Read more

22
votes
Fixed

[Metal] API provides 32-bit depth texture when a 16-bit texture is expected

iOS

-

Apr 07, 2016

-

Version/s: 5.3.4f1

How to reproduce: 1. Open attached project 2. Build to iOS 3. Open in Xcode 4. In Xcode, go to Product -> Scheme -> Edit Scheme... ... Read more

39
votes
Fixed
17
votes
Fixed

[iOS] Crash at Action_1_Invoke_m2461023210_gshared when calling Social.A...

iOS

-

Oct 03, 2018

-

Version/s: 2017.4.0f1, 2017.4.12f1

To reproduce: 1. Open attached project 2. Build for iOS 3. Open Xcode project, navigate to Capabilities tab in Project Navigator win... Read more

31
votes
Not Reproducible

Game Center Achievements Not Reported

iOS

-

Apr 16, 2015

-

Version/s: 5.0.1f1

Full information about this bug and a workaround can be found on the forum post here: http://forum.unity3d.com/threads/problem-with-... Read more

24
votes
Fixed

[iOS] Build&Run doesn't work with Xcode 7 and 7.1

iOS

-

Sep 17, 2015

-

Version/s: 5.2.0p1

With 5.2.0p1 (cd0778e591b3) 5.3.0a4 (5bdabab09322) you’ll get: “Unity xcode plugin has not current Xcode in its compatibility list.... Read more

31
votes
Fixed

[Unity Remote] Missing "Any iOS Device" selection in editor

iOS

-

Mar 04, 2015

-

Version/s: 5.0.0f4

1. Open Unity editor 2. Open Editor settings 3. Unity Remote Device allows to select only "None" and "Any Android Device" Read more

31
votes
Fixed

[IL2CPP] AudioMixer.FindMatchingGroups returns null

iOS

-

Mar 22, 2015

-

Version/s: 5.0.0p2

To Reproduce: 1. Open the attached project (turn on text serialization in p2, before importing to trunk). 2. Deploy with IL2CPP. 3.... Read more

93
votes
Fixed

Dynamic Font rendering performance issues on iOS

iOS

-

Jan 17, 2013

-

Version/s: 4.0.1f2

This test project renders a string of N random characters every frame. Testing on an iPad 2 with a string of 30 characters the font... Read more

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