Search Issue Tracker
[iOS] Point Light reflection disappears when material metal smoothness i...
How to reproduce: 1. Open the "MetalSmoothnessRepro.zip" project 2. Build the "SampleScene" for iOS 3. Build & Run the project to a ... Read more
[iOS] When using ConfigureAwait(false) the task processing freezes
How to reproduce: 1. Open attached "ThreadLostTest" project 2. Switch and build to iOS platform and run with an iOS device connected... Read more
[iOS] SetGenericRootTransformPropertyValues() crashes when loading a spe...
1. Download and open user's attached project "Delicious Life.zip" 2. Built the project with an iOS platform and run with Xcode 3. On... Read more
[iOS][Metal] Using Xcode GPU frame capture extra unused screen-sized tex...
To reproduce: 1. Open attached project "ios-test-project.zip" 2. Make sure that Graphics API is set to Metal 3. Build for iOS device... Read more
[iOS]Locale plug-in fails to build in Xcode with errors "Cannot find int...
How to reproduce: 1. Open the attached TestiOSPlugins2019.2.zip project 2. Build for iOS and deploy the Xcode project to the device... Read more
[iOS] iOS.Device.generation doesn't contain iPad 7th generation
How to reproduce: 1. Open the attached TestiPad7.zip project 2. Build for iOS and deploy the Xcode project to the iOS device Expect... Read more
[iOS] UnityWebRequest sends incorrect Content-Length when uploading data...
How to reproduce: 1. Open the attached project 2. Open the "SampleScene.unity" scene 3. On WebRequestTest object set "Request API Ty... Read more
[iOS] UnityEngine.TextureFormat does not contain a definition for ETC_RG...
To reproduce: 1. Download attached "testcrunch.zip" project and open in Unity 2. Build for iOS Expected result: Unity Editor succe... Read more
[iOS] Mysterious characters such as \343 and \201 appear when concatenat...
To reproduce: 1. Download attached "testJapaneseText.zip" project and open in Unity 2. Open "MainScene" scene 3. Build for iOS 4. D... Read more
[iOS][OpenGLES] Multithreaded Rendering on OpenGLES breaks setting Camer...
Setting Camera.targetTexture to null instead sets glViewport to (0,0,0,0) when Multithreaded Rendering is Turned-On and Graphics API... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects