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[iOS] Signing info gets broken when appeding a project which doesen't us...
Basically this is by design, but it might make sense to consider this case: 1. Build any project. 2. Disabled automatic signing and... Read more
[iOS] Asset bundles downloaded through LoadFromCacheOrDownload are backe...
Steps to reproduce: 1. Open the attached project 2. Build the project for iOS 3. Run the project on a device that has iCloud set up... Read more
[iOS] Setting supported orientations in Xcode does not affect unity spla...
Steps to reproduce: 1. Open attached project 2. Notice that 'Auto Rotation' is enabled in player settings and that 'Landscape Left'... Read more
On iOS7 using dictation crashes app
To reproduce: 1) Download and open attached project 2) Build and run for iOS 3) Tap input field 4) Press the dictation button 5) No... Read more
[iOS] Generated normal maps do not work on iOS
To Reproduce: 1. Deploy the attached project. 2. Observe that all Material which have normal maps are broken. Reproducible with G... Read more
[iOS] WebCamTexture.width/height always returns 16
WebCamTexture.width/height always returns 16 on iOS. Although the actual resolution of the WebCamTexture is clearly higher than that... Read more
[iOS]GameObjects with Standard Unlit shaders are rendered black on iPad ...
How to reproduce: 1. Open the attached Particle iOS Test.zip project 2. Open the Sample Scene 3. Build for iOS and deploy the Xcode ... Read more
[IL2CPP] Crash in JValue__ctor_m708074237 when launching the app on iOS
Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) Run on a device. The app crashes in around 2 seconds, while ... Read more
[iOS] Memory leak when invoking typeof(float[]).IsEnum
To reproduce: 1. Download attached project "Dbase_Test.rar" and open in Unity 2. Open "0" scene 3. Build for iOS 4. Deploy the Xcod... Read more
[iOS] Setting a property value via reflection for a double type fails on...
Steps to reproduce: 1. Open the attached project 2. Build 'Start' scene to iOS using Mono2x scripting backend (should be set by def... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow