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[iOS][Metal] "Can't set kSurfaceUseResolvedBuffer surface flag" errors a...
When using a camera with depth only clearing and MSAA iOS build spams constantly this error: Metal: Can't set kSurfaceUseResolvedBuf... Read more
Clear is performed ineffictively on Metal
Clear is performed ineffictively on Metal by doing load from buffer and drawing quad, which costs 2-4 ms on iPhone6+. Build & run a... Read more
[iOS] Text input begins at the end of the text when the caret position i...
How to reproduce: 1. Open the attached project 2. Build for iOS and deploy the Xcode project to the iOS device 3. Write something i... Read more
[iOS] Closing Socket while having 100% loss connectivity crashes build
Repro steps: 1) Open the Sockets.zip project and Main.scene in it 2) Create a hotspot for a device from which you could condition yo... Read more
[iOS][Metal] Shader renders skybox using Metal on iOS device
To reproduce: 1. Open attached project ("791835.zip") 2. Open "BugScene" scene 3. Notice how the mine has a "hole" caused by a shade... Read more
[iOS] Setting a property value via reflection for a double type fails on...
Steps to reproduce: 1. Open the attached project 2. Build 'Start' scene to iOS using Mono2x scripting backend (should be set by def... Read more
[iOS] Mobile Input field is not visible after focusing on Input Field wh...
Reproduction steps: 1. Open the attached "Input.zip" project 2. In File > Build Settings make sure that the "SampleScene" Scene is a... Read more
[iOS 11] Tapping on the input field doesn't open keyboard if the externa...
To reproduce: 1. Open project attached by the user 2. Build it for iOS (make sure that Scenes/Starter scene is attached) 3. Connect ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset