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Xcode export generates PRODUCT_NAME_APP = "ProductName" instead of actua...
How to reproduce:1. Create a new project2. Go to Project Settings (Edit>Project Settings>Player)3. In the Product Name write s... Read more
Input.mouseScrollDelta.y is not correctly mapped to mouse wheel when run...
How to reproduce:1. Open the project "1102948.zip" on Apple Silicon Mac2. Go to Build Settings (File>Build Settings)3. Select iOS... Read more
[iOS] Player crashes on iOS 16 devices when “UnityFramework.framework” i...
How to reproduce:1. Open the user’s attached project2. Go to Project Settings and build a project for the iOS platform3. In Xcode go... Read more
[iOS] View becomes stretched when a native alert is active and device is...
How to reproduce:1. Open the attached project ("1404433_repro.zip")2. Build the Xcode project ("Context Screen Sample" Scene)3. Add ... Read more
[iPadOS 15] Arrow key input is ignored when using a Bluetooth keyboard
Reproduction steps:1. Open the attached project "ArrowKeyRepro.zip"2. Build the Scene "TestScene" to an iPad device3. Connect a Blue... Read more
[iOS] Project upgrade corrupts the assets on iOS device
-e: see title and screenshots--works in Android, MacOS, Windows -repro:--open attached project (original to be found at https://gith... Read more
[iOS] Player Setting "Use on-demand resources" does not set the Xcode bu...
How to reproduce:1. Open attached project "OnDemandResources_2020_3.zip"2. Go to Build Settings (File>Build Settings) and select ... Read more
[iOS][OldInput] Touch is ignored when the application is resumed from th...
Reproduction steps:1. Open the attached project "Case_1380200.zip"2. Build and Deploy the Scene "SampleScene" to a device3. Touch an... Read more
[iOS] Inconsistent shader rendering
Reproduction steps:1. Download and open the attached "Shader Issue.zip" project with Unity 2021.2.0f12. Build and deploy the project... Read more
[iOS] “Application.lowMemory” callback is not invoked on iOS devices whe...
How to reproduce:1. Build And Run the user’s attached project on an iOS device2. Open the app and wait for some time (30-60s)3. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS