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[iOS] Forcing "Portrait Upside Down" orientation on new iPhone 15 device...
Steps to reproduce: Open attached project (orientation-test.zip) Switch to iOS and make a build Build the Xcode project and deploy t... Read more
[iOS] Cutouts not available for new iPhone 15 devices
Steps to reproduce: Open attached project (test-cutouts.zip) Switch to iOS and make a build Deploy the build to iPhone 15 device or ... Read more
Activity indicator is not rendered when displayed on iOS devices
How to reproduce:1. Build And Run the user’s attached “Loading test.zip” project on iOS device2. In the app, press the “START LOADIN... Read more
”WebCamKind” logs “WideAngle” for every camera on iOS devices if the dev...
How to reproduce:1. In the iOS device, change the language to something other than English ex. German, Russian2. Build And Run the u... Read more
[iOS] Load Indicator doesn't show up when building application with non ...
Steps:1. Open new project2. Go to File > Build Settings and switch to the iOS Platform3. Make sure that Development Build is disa... Read more
UI Toolkit UI is scaled incorrectly when using “Constant Physical Size” ...
How to reproduce:1. Build And Run the attached “uitoolkit.zip” project on iPhone 14 or earlier mobile2. Build And Run the attached “... Read more
Facebook SDK automatic login not providing token on iOS
How to reproduce:1. Download and open the attached project2. Build the project for iOS with splash screen enabled.3. Open the projec... Read more
Logs don’t show up in Xcode when using WebCamTexture Class
How to reproduce:1. Build And Run the user’s attached “WebCamTexture-Camera-Feed-Bug-Report.zip” project on an iOS device2. Grant ca... Read more
[iOS] 'Automatically add capabilites' doesn't work
Steps to reproduce: Open attached project (GameCenter-TestProject-master.zip) Switch to iOS Make sure 'Automatically add capabilitie... Read more
[iOS] ProjectCapabilityManager.AddHealthKit doesn't correctly add Health...
Steps to reproduce: Open attached project (healthkit_test.zip) Switch to iOS Make a build Actual results: HealthKit capability is no... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS