Search Issue Tracker
Fixed
Fixed in 2023.3.0b2, 7000.0.0a1
Votes
0
Found in
2023.3.0a14
7000.0.0a1
Issue ID
UUM-56484
Regression
No
Activity indicator is not rendered when displayed on iOS devices
How to reproduce:
1. Build And Run the user’s attached “Loading test.zip” project on iOS device
2. In the app, press the “START LOADING” button
3. Observe the app
Expected result: Activity indicator is visible
Actual result: Activity indicator is not visible
Reproducible with: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0f1, 2023.3.0a14
Reproduced on:
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Not reproduced on:
VLNQA00498 - Google Pixel 7 (Pixel 7), CPU: Google Tensor G2, GPU: Mali-G710, OS: 13
VLNQA00334 - Xiaomi Mi A3 (Mi A3), CPU: Snapdragon 665 SM6125, GPU: Adreno 610, OS: 11
VLNQA00017 - Huawei Nexus 6P (angler), CPU: Snapdragon 810 MSM8994, GPU: Adreno 430, OS: 8.0.0
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
Note: when debugging the scene in Xcode, the activity indicator is in the view hierarchy (user’s info)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
Resolution Note (fix version 2023.3.0b2):
Fixed in: 2023.3.0b2