Search Issue Tracker
Fixed
Votes
0
Found in
2021.3.33f1
Issue ID
UUM-59150
Regression
No
UI Toolkit UI is scaled incorrectly when using “Constant Physical Size” Scale Mode on iPhone 15 mobiles
How to reproduce:
1. Build And Run the attached “uitoolkit.zip” project on iPhone 14 or earlier mobile
2. Build And Run the attached “uitoolkit.zip” project on iPhone 15 device
3. Observe the result
Expected result: UI is the same size on both mobiles
Actual result: UI is smaller on iPhone 15 mobiles
Reproducible with: 2021.3.33f1, 2022.3.15f1, 2023.2.3f1, 2023.3.0a16
Not reproducible with: 2023.3.0a19
Fixed in: 2022.3.16f1, 2023.2.4f1, 2023.3.0a17
Reproduced on:
VLNQA00606 - iPhone 15 Pro, 17.0 iOS
VLNQA00608 - iPhone 15 Pro Max, 17.0.2 iOS
Not reproducible on:
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-56348