Search Issue Tracker
Fixed
Fixed in 2021.3.38f1, 2022.3.26f1, 6000.0.0b14, 7000.0.0a1
Votes
0
Found in
2021.3.31f1
2022.3.11f1
2023.3.0b7
6000.0.0b11
Issue ID
UUM-65393
Regression
No
[iOS] ProjectCapabilityManager.AddHealthKit doesn't correctly add HealthKit capability
Steps to reproduce:
- Open attached project (healthkit_test.zip)
- Switch to iOS
- Make a build
Actual results: HealthKit capability is not appearing in Xcode's "Signing & Capabilities" tab
Expected results: HealthKit capability is added and appears in Xcode's "Signing & Capabilities" tab
Reproducible with versions: 2021.3.31f1, 2022.11f1, 2023.3.0b7
Notes: The capability itself seems to be added when inspecting the generated .pbxproj file, but because the generated .entitlements file is missing 'HealthKit Capabilities' value, Xcode seems to not recognise it as valid capability and doesn't display it.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
- Letters on the left side move further as Letter Spacing is increased when Advanced Text Generator is used and Alignment is set to Center
Add comment