Search Issue Tracker
Fixed
Fixed in 2021.3.38f1, 2022.3.26f1, 6000.0.0b14, 7000.0.0a1
Votes
0
Found in
2021.3.31f1
2022.3.11f1
2023.3.0b7
6000.0.0b11
7000.0.0a1
Issue ID
UUM-65393
Regression
No
[iOS] ProjectCapabilityManager.AddHealthKit doesn't correctly add HealthKit capability
*Steps to reproduce:*
# Open attached project (healthkit_test.zip)
# Switch to iOS
# Make a build
*Actual results:* HealthKit capability is not appearing in Xcode's "Signing & Capabilities" tab
*Expected results:* HealthKit capability is added and appears in Xcode's "Signing & Capabilities" tab
*Reproducible with versions:* 2021.3.31f1, 2022.11f1, 2023.3.0b7
*Notes:* The capability itself seems to be added when inspecting the generated .pbxproj file, but because the generated .entitlements file is missing 'HealthKit Capabilities' value, Xcode seems to not recognise it as valid capability and doesn't display it.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Add comment