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[iOS] Application crashes when making a web request and using deep profi...
Reproduction steps:1. Download and open the attached "DeepProfilingIssues" project2. In the Build Settings window, switch to the iOS... Read more
[iOS] Device.generation returns "iPhoneUnknown" when running on iPhone 1...
Reproduction steps:1. Open attached project "Case_1299093"2. Build and Deploy the project to a device3. Observe the Xcode Console Ex... Read more
[iOS] Memory increases when continuously sending messages using AWS SDK
Reproduction steps:1. Open the project "newProjectTest"2. Build and Run the project on an iOS device3. Observe the device memory in ... Read more
[iOS] Objects render differently on iOS compared to the Editor
Reproduction steps:1. Download and open the attached "4.15_test" project2. Build and deploy the project3. In your editor, enter "Pla... Read more
[iOS 14] EXC_BAD_ACCESS crash from com.apple.arkit.ardisplaylink
Steps to reproduce:1. Download and open the attached "ARKitTest" project2. Build and deploy the project to iOS Reproduced with:2018.... Read more
[iOS] Converting WebcamTexture to Texture2D flips the image horizontally
Steps to reproduce:1. Open the attached project ("1312269.zip")2. Build and deploy "DemoSCene" scene to an iOS device3.Tap the scree... Read more
[iOS] Application hangs while loading when using Boat Attack benchmark mode
Reproduction steps:1. Download and open the project from https://github.com/Unity-Technologies/BoatAttack2. In the toolbar, press "T... Read more
[iOS] Application freezes when using camera rendertexture on rawImage
Reproduction steps:1. Download and open the attached "URPCameraTest_2021_0217.zip" project2. Build and deploy the project to iOS3. P... Read more
[iOS] SystemInfo.systemMemorySize returns negative values
Steps to reproduce:1. Open the project attached by the user2. Build and deploy the project to a device Expected result: SystemInfo.s... Read more
[iOS] Memory Settings of iOS Player has no effect.
Unity 2021.2 Editor introduced allocator thread block settings (Project Settings > Memory Settings). These settings are used when... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument