Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.4
2020.2
2020.2.2f1
2021.1
2021.2
Issue ID
1310777
Regression
No
[iOS] Application freezes when using camera rendertexture on rawImage
Reproduction steps:
1. Download and open the attached "URPCameraTest_2021_0217.zip" project
2. Build and deploy the project to iOS
3. Press the button in the application (might take around 15-30 clicks)
Expected result: The application does not freeze
Actual result: The application freezes with a "Thread 2: EXC_RESOURCE RESOURCE_TYPE_MEMORY (limit=2867 MB, unused=0x0)" error
Reproducible with: 2019.4.21f1, 2020.2.5f1, 2021.1.0b8, 2021.2.0a6
Could not test with: 2018.4 (Console errors when downgrading)
Reproduced with: iPhone 12 Pro (iOS 14.2.1), iPhone 6S (iOS 13.3.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (2021.2.X):
When run on ios it throws validation error about using AA-ed texture with a shader that expects non-AA-ed texture (it seems you cant use AA-ed texture with RawImage).