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[iOS] ProjectCapabilityManager.AddSignInWithApple adds AuthenticationSer...
Steps to reproduce: 1. Open the attached project (pbxproject-api-test.zip) 2. Switch to iOS and make a build 3. Open Xcode project ... Read more
[iOS] UNITY_VERSION in UnityTrampolineConfigure.h is higher in earlier U...
Reproduction steps: 1. Open 2020.2.0aX and 2018.4.22f1 Editor folders 2. In both folders go PlaybackEngines -> iOSSupport -> Trampol... Read more
[iOS] checking if 'Unity Is Paused' after Unity 'did Resign Active' resu...
Reproduction steps: 1. Open the project in "AdMobCrash.zip" 2. Build the application for iOS 3. Make sure your device has an interne... Read more
[iOS] Force quitting Application while there is another view controller ...
1. Open project in "AdMobCrash.zip" 2. Build for iOS 3. Open Xcode project and transfer Pods.xcodeproj to the root of Xcode project ... Read more
[iOS] Appending an iOS build fails due to missing LaunchImage path error
Steps to reproduce: 1. Create new Unity project 2. Switch target platform to iOS 3. Make an iOS build 4. Make an iOS build again, u... Read more
[iOS] Build fails with error "iOS Bundle ID has not been set up correctl...
How to reproduce: 1. Open the attached BundleIdBugExample.zip project 2. Build for iOS and deploy the Xcode project to the device A... Read more
[iOS]Locale plug-in fails to build in Xcode with errors "Cannot find int...
How to reproduce: 1. Open the attached TestiOSPlugins2019.2.zip project 2. Build for iOS and deploy the Xcode project to the device... Read more
[iOS] using Xcode recommended settings throws "This function declaration...
Reproduction steps: 1. Create an empty project 2. Switch the platform to iOS 3. Build the project and open it in Xcode 4. Go to warn... Read more
[iOS] [IL2CPP] crash on il2cpp::os::Image::Initialize() on Application l...
Reproduction steps: 1. Open user's attached project in "NativePluginsWithInstagramAndSnapchatKits.zip" 2. Go Edit -> Build Settings ... Read more
[iOS] Append and Replace build fails when trying to access a non-existen...
How to reproduce: 1. Create a new project 2. Navigate File > Build Settings 3. Switch Platform to iOS 4. Build for iOS 5. Build agai... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpriteShapeController.OnWillRenderObject() is ~20 ms when using SpriteShapeController.BakeMesh() and never updating the spline
- Editor freezes briefly when "multi-selecting" TextMeshPro GameObjects In the Hierarchy window in Prefab Mode, if 5 or more Inspector windows are open
- OnEndDrag event not triggered when losing Editor focus during simultaneous Left and Right mouse drag
- Texture displays visual artifacts and has a broken aspect ratio when it is imported in RGB 48-bit format
- Diagnostic Warning Resets When Navigating Away and Returning to Diagnostics Settings