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[CustomEditor] The value edited in edit mode gets reverted after playing...
Steps to reproduce this issue: 1. Select the GameObject in the scene "TestScene" 2. Lock the inspector 3. Deslect the GameObject (y... Read more
When inspecting Mesh Data of baked NavMesh asset, the text messes up aft...
To reproduce: 1) Get a baked Nav Mesh asset 2) Expose Nav Mesh Tiles -> Element 0 -> Mesh Data, make mouse focus inside it 3) Minimi... Read more
Script component does not get attached if any script contains syntax errors
To reproduce: 1. Open the attached project (it contains the main camera and a script attached to it which intentionally cause some c... Read more
DrawDefaultInspector() doesn't work properly
To reproduce: 1. Open a project 2. Open a scene with an object that has a sprite renderer 3. Click on the game object in the hierarc... Read more
Component context menu doesn't work on right click when script is missing
Editor no longer allows pull down menu with right click or 2 finger click on Mono (missing) scripts in Inspector To reproduce: 1. ... Read more
Monobehaviour cannot be loaded in inspector
Monobehaviour cannot be loaded in inspector. 2) How can we reproduce it using the example you attached. 1. Open the scene "TestScen... Read more
Crash on Adding Component via Inspector Add Component button
Steps to reproduce: 1. Open attached Unity Project "UnityRimeRenderer.zip" 2. Load Scene "Scene" 3. Select GameManager Game Object ... Read more
[HideInInspector] Script with HideInInspector hideFlags and [ExecuteInEd...
Script with HideInInspector hideFlags and [ExecuteInEditMode] attribute cannot be removed from gameobject after deleting it from the... Read more
[Curves] Can't highlight particle curve max value text field, text curso...
Repro steps: 1. Open Particles scene from attached project. 2. Select particle system and click on any curve (i.e. turn Start Life... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Brush Size in the Inspector window does not update when the Brush Size in Scene View is changed
- "ArgumentOutOfRangeException" errors are thrown every time a keyboard key is pressed when renaming a component in UI Builder with a symbol and changing the name after label attribute warning
- Values in "Rect Transform" component are only partially updated when changing values in Prefab Mode
- Same Asset Type Focused Inspectors do not repaint when menus are manipulated
- Bool or Trigger Parameters can be selected via right clicking to the right of a Parameter control in the Animator Window