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Multiselecting textures with different override settings doesn't show "-...
To reproduce:1) Open attached project2) Notice that there are 7 textures. Some of them have override for standalone enabled, some di... Read more
[ScriptableObject] NullReferenceException when selecting multiple assets
Steps to reproduce: 1. Open attached project2. Select "MissingScript" asset and notice that it has a script missing3. Select both, "... Read more
Editor crashes when you resize Inspector
1) Open the stripped project I attached2) Open scene ApplicationLauncher3) Select ApplicationManager object in Hierarchy4) Notice th... Read more
MissingReferenceException when Inspector is locked to a GameObject conta...
Repro steps:1) Open a new scene2) Create a new script3) Add it to any object4) Select the object and lock the inspector window5) Run... Read more
[Inspector][Shuriken] Value modes cannot be set to 'Random Between Two C...
When trying to select 'Random Between Two Constants' for SubEmitter parameters like Start Lifetime, Start Speed etc., the parameter ... Read more
Huge performance loss in animation window while rotating model in (Inspe...
Steps to reproduce:1. Download and open project2. Open Profiler if not opened (ctr+7)3. Click on model "Arissa.fbx" in project windo... Read more
In play mode Prefab controls dissapear
To reproduce:1. Create new project2. Create a Cube prefab3. Selecting the Cube you made prefab from4. Enter play modeExpected result... Read more
Changing variable's value through script doesn't update it in inspector ...
Steps to reproduce: 1. Open attached project2. Open scene "Inspectorbug"3. Open "InspectorBug.cs" and notice that it increases "valu... Read more
[Mac-Only] Trying to set a Default Material in PhysicsManager throws errors
Go to Edit -> Project Settings -> PhysicsClick on the object selector for the Deafult Material field. The following errors sho... Read more
[Editor UI] Arrow that collapses a component in the Inspector occupies t...
Reproduction steps:1. Open any ol' project (a new project will do)2. Select any object or prefab3. In the Inspector look at the litt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes