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The array is not revertable to the Prefab's default array when it is reo...
How to reproduce it: 1. Open user's attached project 2. In the Hierarchy view click on the 'Prefab' Prefab 3. In the Inspector view ... Read more
PopupWindowContent is sometimes closed/destroyed after parent PopupWindo...
Steps to reproduce: 1. Open the attached project 2. Select the Directional Light game object 3. Open up the Culling Mask drop-down (... Read more
Transform values that do not fit their input field in the Inspector wind...
How to reproduce: 1. Create a new Unity project 2. Select any GameObject 3. Enter a large value into one of its Position/Rotation/Sc... Read more
Console window: add Clear on Recompile option
Console window has "Clear on Play" and "Clear on Build" options. Would be useful to have a "Clear on Recompile" one. Read more
Inspector Window is not being refreshed to reshade Material Preview on G...
How to reproduce: 1. Open attached project "SUS-863.zip" 2. Create a new Cube GameObject (GameObject > 3D Object > Cube) 3. Duplicat... Read more
Deselecting Floating Preview Window throws NullReferenceException and GU...
How to reproduce: 1. Create a new project and open it 2. Add any texture to the project or just create a new render texture and sele... Read more
Editor performance drops when a Game Object with a Custom Editor has its...
Reproduction steps: 1. Open the attached project: "1408562.zip" 2. In the Project window go to Assets > MackySoft > MackySoft.Serial... Read more
The Inspector properties overlapping
Reproduction steps: 1. Open the user's project 2. Go to Assets > Unity Themes and press on "UnityDefaultRuntimeTheme.tss" 3. Watch t... Read more
Inspector doesn't display all Components when using custom Component on ...
Reproduction steps: 1. Open attached project 2. Check that "Assets\Ball" Prefab doesn't have Rigidbody2D or CircleCollider2D 3. Pres... Read more
Inspector multiselect decreases editor performance
Reproduction steps: 1. Open attached project "MultiSelect.zip" and scene "11. HBAO" 2. In Hierarchy window, search for "meshrenderer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target