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Editor shortucts on macOS do not respect keyboard layout
If Player Settings -> Input Manager -> "Use Physical Keys" is enabled, then all editor shortcuts are treated as QWERTY shortcuts eve... Read more
Constant input from the gamepad when it is not being used
Reproduction steps: 1. Open the "Player Testing" Scene in the attached project "The Great Forge.zip" 2. Enter the Play mode 3. Obser... Read more
[Device Simulator] Touch input does not work when Active Input Handling ...
How to reproduce: 1. Open the attached project ("SimulateInputRepro.zip") 2. Run the EditMode tests (Window -> General -> Test Runne... Read more
Mouse position is offset by a few pixels from the tip of the cursor in G...
How to reproduce: 1. Open the attached “New Unity Project.zip” project 2. Open the “SampleScene” Scene 3. Enter the Play Mode 4. Try... Read more
GC.Alloc occurs when using Input from Core RP Library
How to reproduce: 1. Open the user's attached project 2. Open scene PATH*/Start 3. Go to Window -> Analysis -> Profiler 4. Enable De... Read more
[macOS] Nimbus controllers don't work on macOS
Reproduction steps: 1. Download and open the https://github.com/UnityTechnologies/AngryBots2 project 2. Enter "Play" mode 3. Attempt... Read more
Control keys are inverted in the Editor after switching to open app or w...
Reproduction steps: 1. Open the attached 'InputSystemTest1' project 2. Open the 'SampleScene' 3. Enter Play mode 4. Note that the 'o... Read more
[Input System] Unity does not register Amazon Fire TV remote's D-Pad cen...
Reproduction steps: 1. Download the asset package down below called: "AmazonFireTVIssue.unitypackage" 2. Import the asset package in... Read more
Alt-Tabbing out of build leaves the Alt key pressed on return
Reproduction steps: 1. Open the attached project ("AltTab.zip") 2. Build and Run 3. Alt-Tab out and back to the build Expected resu... Read more
"Input system method not implemented" exception when using D-Pad control...
Reproduction steps: 1. Download and open the attached "My project.zip (38.7 KB) " project 2. Open the "SampleScene" scene 3. Enter "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [HDRP] Decal Projector with layer mask "nothing" doesn't affect transparent objects when Decal Layers are disabled in frame settings
- "MonoBehaviour.OnApplicationQuit" is still called when quitting is canceled by “Application.wantsToQuit“ returning false
- [2D SG/VFX] Surface options are not shown in Output Inspector when 2D Sprite SG is assigned to VFX
- Collisions are incorrectly registered when setting a joint motor every frame causes
- Terrain shadows flicker while moving the Camera in the Player when Terrain contains GPU instanced materials