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[iOS] Input is not registered when using "Both" configuration as the inp...
Reproduction steps: 1. Download and open the attached "arfoundation-samples.zip" project 2. Build and deploy the project to iOS 3. A... Read more
GC.Alloc occurs when using Input from Core RP Library
How to reproduce: 1. Open the user's attached project 2. Open scene PATH*/Start 3. Go to Window -> Analysis -> Profiler 4. Enable De... Read more
[iOS] [Android] "OnMouse" events are not triggered on mobile builds
How to reproduce: 1. Open project "MouseEventIssue.zip" 2. Go to the Build Settings and build for iOS 3. Deploy the app to the devic... Read more
"Input system method not implemented" exception when using D-Pad control...
Reproduction steps: 1. Download and open the attached "My project.zip (38.7 KB) " project 2. Open the "SampleScene" scene 3. Enter "... Read more
Alt-Tabbing out of build leaves the Alt key pressed on return
Reproduction steps: 1. Open the attached project ("AltTab.zip") 2. Build and Run 3. Alt-Tab out and back to the build Expected resu... Read more
[Input System] Unity does not register Amazon Fire TV remote's D-Pad cen...
Reproduction steps: 1. Download the asset package down below called: "AmazonFireTVIssue.unitypackage" 2. Import the asset package in... Read more
Control keys are inverted in the Editor after switching to open app or w...
Reproduction steps: 1. Open the attached 'InputSystemTest1' project 2. Open the 'SampleScene' 3. Enter Play mode 4. Note that the 'o... Read more
[macOS] Nimbus controllers don't work on macOS
Reproduction steps: 1. Download and open the https://github.com/UnityTechnologies/AngryBots2 project 2. Enter "Play" mode 3. Attempt... Read more
InputSystem.EnhancedTouch is not being registered
Reproduction steps: 1. Download and open the attached "BeatGear.zip" 2. Build and deploy the project to iOS 3. In the application, p... Read more
Mouse position is offset by a few pixels from the tip of the cursor in G...
How to reproduce: 1. Open the attached “New Unity Project.zip” project 2. Open the “SampleScene” Scene 3. Enter the Play Mode 4. Try... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow