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Logs with empty strings are thrown when Xbox controller is connected via...
Reproduction steps:1. Create a new project2. Connect and disconnect an Xbox controller via Bluetooth3. Observe the Console Expected ... Read more
Editor crashes when drawing additional mesh after restarting Play mode
Reproduction steps:1. Open user attached Project2. Press Play3. Click "Keyboard"4. Click in the middle of the screen5. Hover on the ... Read more
Input.GetKey() does not log symbols when using a Japanese keyboard
Reproduction steps: Download and activate the “Japanese - Romaji” keyboard Open the attached project “GetKeyRepro.zip” Enter Play Mo... Read more
[Rendering Debugger] [Android] Hard to open Debugger UI on some Android ...
Hard to open Debugger UI when FPS are low because touch events get missed. You need to tap the screen quickly around 7 times in case... Read more
[Windows] Input.GetKeyUp is true only for the first released mouse butto...
Reproduction steps:1. Open the attached “MouseButtons” project2. Open the “SampleScene” scene3. Enter Play Mode4. Press the left and... Read more
Input.GetJoystickNames returns controllers even when they're disconnected
Steps to reproduce: 1. Download and open the attached project2. Make sure you have any controllers connected3. Enter Playmode4. Obse... Read more
(Leap Motion) Crash when entering Play mode for the second time
How to reproduce:1. Open the attached project2. Open the "main" scene3. Enter Play mode4. Exit Play mode4. Enter Play mode Actual re... Read more
Loading a new Scene resets Input
Reproduction steps: 1. Open "MinimalRepro" project2. Enter Play Mode3. Hold "A/D" or the "Left/Right Arrow"4. See that the Console o... Read more
Mouse and JoystickButton KeyCodes are different in runtime when selected...
Reproduction steps:1. Open the “KeyCodeStripped” project2. Open the “SampleScene” scene3. Select the "Checker" GameObject4. In Inspe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor