Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0f3
Issue ID
938494
Regression
No
[GUIEvents] Enter and Numpad enter produce the same KeyCode on Windows, should differentiate between .Return and .NumpadEnter
How to reproduce:
1. Open QA-supplied project
2. Load scene "main"
3. Enter the Play mode
4. Press Enter on the keyboard
5. Press Numpad Enter on the keyboard
6. Observe the Game view
Expected result: The text in the Game view says: "Return, KeypadEnter, ".
Actual result: The text in the Game view says: "Return, Return, ".
Reproducible with: 2017.3.0a4, 2017.2.0b8, 2017.1.0p4, 5.6.3p1, 5.5.4p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Add comment