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[iOS] Input.Compass.headingAccuracy is always set to 0
Reproduction steps: 1. Download and open the user-submitted project "UnityCompass.zip" 2. Build and run for iOS 3. Inspect the "Head... Read more
All except last of the inputs that are being held are lost when another ...
Reproduction steps: 1. Open attached project "New Unity Project.zip" 2. Open "Scene1" scene 3. Enter Play Mode 4. Press and hold the... Read more
New Input system consumes time on main thread when old input system is s...
An ES customer's project has been set to use "Input Manager (Old)" in the player settings. The new Input System package is not insta... Read more
[iOS] Unable to combine the last input character in Text Input Field whe...
Reproduction steps: 1. Download and open the attached "TestInputField.zip" project 2. Build and deploy the project to iOS 3. Type in... Read more
OnMouseDown is not called when clicking on a GameObject when targeting d...
How to reproduce: 1. Open the attached project's Scene labeled "EditorMouseInput" 2. Enter the Play Mode 3. In the Game view, targe... Read more
Function Input.GetAxis("Mouse X") and Y-Axis in a Virtual Machine always...
How to reproduce: 1. Create a Virtual Machine 2. Create a new Unity project 3. Create a new script 4. In the "Update()" function wri... Read more
[Android] Input.Compass.headingAccuracy is always set to 0
Reproduction steps: 1. Download and open the user-submitted project "UnityCompass.zip" 2. Build and run for Android 3. Inspect the "... Read more
Snap option in the Input Manager does not work when using the GetAxis() ...
How to reproduce: 1. Open the attached "InputSnap" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Press and hold ... Read more
Cursor.LockState locking out of the screen when using two monitors with ...
How to reproduce: 1. Set one of your monitor's scale to the highest scale (170% or 200%) in Windows Display settings 2. Open the use... Read more
[Mobile] Input.mousePosition returns delayed result when dragging on the...
Reproduction steps: 1. Open the project in "DragLag.zip" and open "SampleScene" 2. Build the project for iOS and deploy it to a devi... Read more
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