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[IMGUI][OSX][Regression] Detached tab is not moved slightly with the cur...
Steps to repro: 1. Open Unity 5.4 on OSX; 2. Create new project; 3. Detach any tab (e.g. Inspector) from Editor layout by holding l... Read more
[iOS][IMGUI] Character Limit prevents entering Chinese keyboard input
When entering Chinese text, a standard Latin keyboard and autocorrect is used. Text entered in Latin letters is replaced with a Chin... Read more
[IMGUI] "Use DXGI flip model" text under resolution and presentation set...
"Use DXGI flip model" text under resolution and presentation settings gets clipped. Refer that attached screenshot. Steps to reprod... Read more
Unity doesn't open a custom editor window that is a part of a custom layout
Unity doesn't open a custom editor window that is a part of a custom layout when opening the project or changing the layout in the e... Read more
SerializedProperty children not visible when put in horizontal group
To reproduce: 1. Open the attached project (Bugtest.zip) 2. Open the Test -> EditorWindowTest window 3. Observe that elements of ar... Read more
Image added to the label in PropertyDrawer.OnGUI() is displayed in the w...
How to reproduce: 1. Open the attached project 2. Open Test scene 3. Select Camera game object 4. Notice that modifying the image of... Read more
EditorGUILayout.PrefixLabel is too large when the scrollbar is visible i...
How to reproduce: 1. Download attached project and open "Main" Scene 2. Select the GameObject named "GameObject" to display the Some... Read more
Foldout behavior is inconsistent between components and EditorGUI.Foldout
Steps to reproduce: 1. Create a project which has Editor script from http://docs.unity3d.com/Documentation/ScriptReference/EditorGUI... Read more
EditorGUI.DrawPreviewTexture stops rendering when mouse leaves focus of ...
Steps to reproduce: 1. Open user attached project "BitSignal2017.zip" 2. Find "GameHandler" object in Hierarchy 3. Find Ship Factory... Read more
Clipping on the local axis when using GUIUtility.RotateAroundPivot to in...
Steps to reproduce : - import the project attached - open the "TileMap" scene - select the TileMap game object in the Hierarchy - c... Read more
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