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Component Header Settings button is different from the Inspector Compone...
Repro steps:1. Open user attached project "EditorWindow_Header"2. In the top menu, press Test > Test Window3. In the Hierarchy, s... Read more
[Bolt] GUI Text Width is not calculated correctly when moving from one R...
please follow case 1096878 for back ports, are the underlying issue/fix is the same (@etiennec) To reproduce: 1. Download the attach... Read more
[Editor] Assertion failed error occurs on opening Visual Studio, by doub...
Assertion failed error occurs on opening Visual Studio, by double-clicking console warning or error Steps to Repro:1. Open attached ... Read more
GUI.contentColor doesn't affect color of labels while using Personal skin
To reproduce:1. Open the attached project (attached by QA);2. Change Editor Skin to Professional (Edit > Preferences... > Gene... Read more
[Editor UI] [Sorting Group] Drop down arrow is missing for sorting group...
Drop down arrow to collapse a component is missing from the sorting group component Steps to Repo:1. Hierarchy > right click >... Read more
[Windows 7 only] UI elements do not respond to clicks made via Wacom tab...
Steps to reproduce:1. Open any project2. Add a Button3. Enter Play mode4. Try to click it using a Wacom tablet Expected result: it r... Read more
The first dropdown menu element is selected when selecting the last elem...
How to reproduce:1. Open project "BugReport.zip"2. Open "Scene" Scene (Assets>Scene)3. In the Hierarchy window select "GameObject... Read more
Editor.OnSceneGUI is not called when hovering the mouse over the Scene w...
How to reproduce:1. Open the attached "1206282.zip" project2. Open the "SampleScene" Scene3. Select the "Cube" GameObject in the Hie... Read more
Arrays are not Reorderable by default when SerializeField or SerializeRe...
How to reproduce:1. Open the project "case_1260888-Reorderable"2. Open the Scene "SampleScene"3. Select the "GameObject" in the Hier... Read more
When changing window size of Split IMGUIContainer window, layout of pare...
How to reproduce:1. Open the user-submitted project2. Open "Window" -> "Split IMGUI Container"3. Scale the window Expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS