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ArgumentException when running a project with a IL2CPP Scripting Backend
Reproduction steps:1. Open the user's attached "IL2CPPtest.zip" project2. Set Scripting Backend to IL2CPP in the Project Settings &g... Read more
Directory.GetFiles() throws an error when used in il2cpp build on Windows7
Reproduction steps:1. Open user-submitted project2. Navigate to Edit -> Project Settings -> Player -> Configuration3. Set S... Read more
[Android][IL2CPP] Android crashes with signal 11 (SIGSEGV), code 1 (SEGV...
Reproduction steps:1. Open the attached user's Unity project "2021CreateDelegateCrash.zip"2. Open the "TheCrashScene.unity" Scene3. ... Read more
[Android] [IL2CPP] 'MethodAccessException: Attempt to access method' is ...
How to reproduce:1. Download the attached project 'ILMethodError.zip'2. Set IL2CPP Code Generation to Faster (smaller) builds3. Buil... Read more
IL2CPP build fails when “Managed Stripping Level” is set to “High”
How to reproduce:1. Open the attached “BuildFailedWithHighStripping.zip” project2. Open the “SampleScene” Scene3. Open Edit > Pla... Read more
[IL2CPP] Method called twice on delegate invocation when multiple generi...
How to reproduce:1. Open the attached project "buildRepro"2. Open the scene "GenericDelegateMethodBug" (Assets/GenericDelegateMethod... Read more
Socket.Handle returns wrong value when used in IL2CPP Build
Reproduction steps:1. Open user-submitted project2. Navigate to File -> Build Settings3. Press Add Open Scenes4. Build and Run th... Read more
[IL2CPP] "BuildFailedException" and Bee errors are thrown in the Console...
Reproduction steps:1. Open the attached user's project2. Go to File > Build Settings3. Switch to Android Platform and Build the p... Read more
[IL2CPP] "BuildFailedException" and Bee errors are thrown in the Console...
Reproduction steps:1. Open the "UI Interaction" Scene in the attached project "VR.zip"2. Go to File > Build Settings3. Add "UI In... Read more
MissingMethodException in Player.log when calling Type.GUID in IL2CPP Build
Reproduction steps:1. Open the user's attached project ("GuidTest.zip")2. Build and Run the project3. Open Player.log Expected resul... Read more
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