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ArgumentException when running a project with a IL2CPP Scripting Backend
Reproduction steps: 1. Open the user's attached "IL2CPPtest.zip" project 2. Set Scripting Backend to IL2CPP in the Project Settings ... Read more
Directory.GetFiles() throws an error when used in il2cpp build on Windows7
Reproduction steps: 1. Open user-submitted project 2. Navigate to Edit -> Project Settings -> Player -> Configuration 3. Set Scripti... Read more
[Android][IL2CPP] Android crashes with signal 11 (SIGSEGV), code 1 (SEGV...
Reproduction steps: 1. Open the attached user's Unity project "2021CreateDelegateCrash.zip" 2. Open the "TheCrashScene.unity" Scene ... Read more
[Android] [IL2CPP] 'MethodAccessException: Attempt to access method' is ...
How to reproduce: 1. Download the attached project 'ILMethodError.zip' 2. Set IL2CPP Code Generation to Faster (smaller) builds 3. B... Read more
IL2CPP build fails when “Managed Stripping Level” is set to “High”
How to reproduce: 1. Open the attached “BuildFailedWithHighStripping.zip” project 2. Open the “SampleScene” Scene 3. Open Edit > Pla... Read more
[IL2CPP] Method called twice on delegate invocation when multiple generi...
How to reproduce: 1. Open the attached project "buildRepro" 2. Open the scene "GenericDelegateMethodBug" (Assets/GenericDelegateMeth... Read more
Socket.Handle returns wrong value when used in IL2CPP Build
Reproduction steps: 1. Open user-submitted project 2. Navigate to File -> Build Settings 3. Press Add Open Scenes 4. Build and Run t... Read more
[IL2CPP] "BuildFailedException" and Bee errors are thrown in the Console...
Reproduction steps: 1. Open the attached user's project 2. Go to File > Build Settings 3. Switch to Android Platform and Build the ... Read more
[IL2CPP] "BuildFailedException" and Bee errors are thrown in the Console...
Reproduction steps: 1. Open the "UI Interaction" Scene in the attached project "VR.zip" 2. Go to File > Build Settings 3. Add "UI In... Read more
MissingMethodException in Player.log when calling Type.GUID in IL2CPP Build
Reproduction steps: 1. Open the user's attached project ("GuidTest.zip") 2. Build and Run the project 3. Open Player.log Expected r... Read more
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