Search Issue Tracker
Directory.GetFiles() ignores "." symbol when built with IL2CPP
Reproduction steps: 1. Download and open the submitted project "directory_get_files.zip" 2. Build and run the project Expected resu... Read more
Type.GetField() works differently in IL2CPP from Mono
Reproduction steps: 1. Open attached project "Test_Reflection.zip" and scene "SampleScene" 2. Enter Play Mode 3. Observe Game View t... Read more
[IL2CPP] IOException: Invalid parameter error is produced when using Fil...
How to reproduce: 1. Open the attached project ("FileStream.rar") 2. Open "TestScene" 3. Build and Run the project (File -> Build an... Read more
[macOS] Build with IL2CPP scripting backend fails on Xcode
Reproduction steps: 1. Create a new project 2. Go Edit -> Project Settings -> Player 3. Switch Scripting Backend for Standalone to I... Read more
[IL2CPP] BuildMethodException when building project where scripts contai...
How to reproduce: 1. Open "EmptyApp.zip" 2. In Project Settings -> Player -> Scripting Backend set IL2CPP 3. Build the project Expe... Read more
IL2CPP fails to build when "init" accessor is used in C# 9
How to reproduce: 1. Create a Unity project 2. Add "TestScript.cs" 3. Change C# compiler to C# 9 4. Build and Run Expected results:... Read more
OnAfterDeserialize is not called for a class with no empty constructor i...
How to reproduce: 1. Open the user's attached project("IL2CPP TypeReference.zip") 2. Build and Run the project using IL2CPP Expecte... Read more
IL2CPP stack trace does not match MONO scripting back end when async/awa...
Reproduction steps: 1. Open the attached project ("2019Repro.zip") 2. Open the "SampleScene" scene 3. Enter Play mode and press a bu... Read more
UnityLinker files are left in the Build directory when building the Project
How to reproduce: 1. Open the attached "1302474.zip" project 2. Open Build settings (File -> Build Settings...) 3. Open Player Setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Importer Inspector throws errors when a built-in texture inspector is overwritten in C#
- ArgumentOutOfRangeException error is thrown when selecting a message printed in the Console with specific string
- [macOS] VideoPlayer.clockTime gets stuck for a few frames when starting to play a video
- VideoPlayer.StepForward() does not VideoPlayer.OnFrameReady when using a non-transcoded video
- [Android] A few frames of audio is played when VideoPlayer.Prepare() is called with audio output mode set to Audio Source