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Directory.GetFiles() ignores "." symbol when built with IL2CPP
Reproduction steps:1. Download and open the submitted project "directory_get_files.zip"2. Build and run the project Expected result:... Read more
[Android][IL2CPP] Crash with signal 6 on CreateFreeThreadedMarshaler whe...
Reproduction steps:1. Open the attached user's Unity project "Il2cppCrash.zip"2. Go to File > Build Settings and switch to Androi... Read more
[IL2CPP] Nesting finally block is proceeded incorrectly when a task is c...
Reproduction steps:1. Open the attached project "FilanllyTest.zip"2. Switch the platform to Android3. Make sure the scripting backen... Read more
[macOS] Build with IL2CPP scripting backend fails on Xcode
Reproduction steps:1. Create a new project2. Go Edit -> Project Settings -> Player3. Switch Scripting Backend for Standalone t... Read more
[IL2CPP] BuildMethodException when building project where scripts contai...
How to reproduce:1. Open "EmptyApp.zip"2. In Project Settings -> Player -> Scripting Backend set IL2CPP3. Build the project Ex... Read more
IL2CPP fails to build when "init" accessor is used in C# 9
How to reproduce:1. Create a Unity project2. Add "TestScript.cs"3. Change C# compiler to C# 94. Build and Run Expected results: Buil... Read more
OnAfterDeserialize is not called for a class with no empty constructor i...
How to reproduce:1. Open the user's attached project("IL2CPP TypeReference.zip")2. Build and Run the project using IL2CPP Expected r... Read more
IL2CPP stack trace does not match MONO scripting back end when async/awa...
Reproduction steps:1. Open the attached project ("2019Repro.zip")2. Open the "SampleScene" scene3. Enter Play mode and press a butto... Read more
"Error: IL2CPP error" thrown when building Dedicated Server for Linux
How to reproduce:1. Open the attached project "iamgoingcrazy.zip"2. Build And Run the project for Dedicated Linux Server Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom attribute type is not preserved when inserting a template to the VFX
- InspectorElement and AnimationMode memory leak when selecting different GameObjects in the Hierarchy with the Inspector tab open
- Previous model to world matrix is not correctly set for ASW
- More calls are made to GC.Alloc in an HDRP Sample Template when compared to the 2022.3 stream
- Generating Light Probe lighting returns inconsistent results on a specific mesh