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Fixed in 2021.2.X
Project Tiny - WASM build fails with Exception: "Constrained opcode was followed a Call rather than a Callvirt in method
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Flickering orbs appear when using RenderTargetHandle
- UsePass for ShaderLabShader is ignored and GameObjects are not rendered when SRPBatcher is enabled
- Animated model translated down when interrupting a transition
- UI Toolkit text splits when changing PanelSettings scale
- Error "NullReferenceException" is thrown when selecting folders from the folder panel or closing the folder panel with EditorUtility.OpenFolderPanel() in use