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Fixed in 2021.2.X
Project Tiny - WASM build fails with Exception: "Constrained opcode was followed a Call rather than a Callvirt in method
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- [Vulkan] Release memory after deleting image
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Crash on internalABP::BoxManager::prepareData when entering Play Mode