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Votes
0
Found in
6000.0.58f1
6000.2.6f1
6000.3.0b4
6000.4.0a2
Issue ID
UUM-121263
Regression
No
Custom attribute type is not preserved when inserting a template to the VFX
Steps to reproduce:
- Import the attached VFX
- Open VFX.vfx and Template.vfx
- Insert Template.vfx template to VFX.vfx
- Observe the Blackboard of both VFX
Actual results: initPos is type of float
Expected results: initPos is type of Vector3
Reproducible with versions: 6.0, 6.2, 6.3, 6.4
Not reproducible with versions:
Can’t test with versions:
Tested on (OS): macOS
Notes:
- The same result is applied if a learning template
- Also shader errors are thrown (errors are not reproducible in 6000.0.47f1) and Arm Strip is not rendered when inserting a template for the first time, for the second time it displays both pliers and arms. Adjusting type of InitPos and saving, asset re-import didn't help. Shader errors:
** Shader error in '': undeclared identifier '_StripRatio' at kernel CSMain at line 157 (on metal)
** .compute: Kernel at index (0) is invalid
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