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Votes

0

Found in

6000.0.58f1

6000.2.6f1

6000.3.0b4

6000.4.0a2

Issue ID

UUM-121263

Regression

No

Custom attribute type is not preserved when inserting a template to the VFX

-

Steps to reproduce:

  1. Import the attached VFX
  2. Open VFX.vfx and Template.vfx
  3. Insert Template.vfx template to VFX.vfx
  4. Observe the Blackboard of both VFX

Actual results: initPos is type of float

Expected results: initPos is type of Vector3

Reproducible with versions: 6.0, 6.2, 6.3, 6.4

Not reproducible with versions: 

Can’t test with versions: 

Tested on (OS): macOS

Notes:

  • The same result is applied if a learning template
  • Also shader errors are thrown (errors are not reproducible in 6000.0.47f1) and Arm Strip is not rendered when inserting a template for the first time, for the second time it displays both pliers and arms. Adjusting type of InitPos and saving, asset re-import didn't help. Shader errors:

** Shader error in '': undeclared identifier '_StripRatio' at kernel CSMain at line 157 (on metal)
** .compute: Kernel at index (0) is invalid

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