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System.Runtime.WindowsRuntime methods not generated properly in IL2CPP b...
Reproduction steps: 1. Open project "TestProject.zip" 2. Open the Build Settings window in File > Build Settings 3. Set Platform to ... Read more
Exception in Input System UI Input Module when IL2CPP Code generation is...
Reproduction steps: 1. Download and open the attached "IL2CPP_is_null.zip" project 2. Open "Build Settings" and set the "IL2CPP Code... Read more
"method doesn't exist in target framework" errors when building UWP Buil...
How to reproduce: 1. Open the attached project "energybar.zip" 2. Build And Run the project (File>Build And Run) Expected results: ... Read more
[IL2CPP] Built project crashes with Debug Assertion Failed error in the ...
How to reproduce: 1. Open user's attached "BugRepro" project 2. Open the "SampleScene" Scene 3. Select "File -> Build and Run" Expe... Read more
IL2CPP Player crash
Reproduction steps: 1. Open the user's attached project "BugRepro.zip" 2. Go to Assets > Scenes and open "SampleScene.unity" 3. Go t... Read more
Build crashes with Unexpected mark stack overflow Error when building wi...
How to reproduce: 1. Open user-submitted project 2. Navigate to Edit --> Project Settings --> Player --> Other Settings 3. Make sure... Read more
"compiler limit: token overflowed internal buffer" error when a IL2CPP b...
Reproduction steps: 1. Open the attached "UWP_FatalError.zip" project 2. Select IL2CPP Scripting Backend in Player Settings 3. Build... Read more
[IL2CPP] Nesting finally block is proceeded incorrectly when a task is c...
Reproduction steps: 1. Open the attached project "FilanllyTest.zip" 2. Switch the platform to Android 3. Make sure the scripting bac... Read more
Ternary operation with implicit type conversion from byte returns incorr...
How to reproduce: 1. Open the attached project "Webglconvertion.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Observe the r... Read more
UnityLinker files are left in the Build directory when building the Project
How to reproduce: 1. Open the attached "1302474.zip" project 2. Open Build settings (File -> Build Settings...) 3. Open Player Setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project