Search Issue Tracker
IL2CPP fails to build with conversion error "error C2440"
How to reproduce: 1. Open the user's attached project 2. Make sure Scripting Backend is set to IL2CPP 3. Build And Run Expected res... Read more
Build fails with error "Unity.IL2CPP.HashCodeCollisionException" when "O...
How to reproduce: 1. Open the attached project "My project (1).zip" 2. Open File>Build Settings... 3. Build the project Expected re... Read more
[Android] [IL2CPP] Android IL2CPP build fails with errors on LWRP projec...
How to reproduce: 1. Open attached Unity project 2. Build to Android platform --build fails with errors: Failed running D:\Unity\201... Read more
Android x86 architecture APK fails to build with IL2CPP
To reproduce: 1. Open empty project 2. Build an APK with IL2CPP and x86 selected --Build fails Reproduced with: 2019.2.0a7, 2019.2... Read more
Using Mathf.Infinity in Attribute throws an IL2CPP error when building A...
To reproduce: 1. Open the attached project. 2. Switch platform to Android 3. Build using IL2CPP Expected: Build succeeds Actual: Bu... Read more
"The type initializer for " threw an exception" error when using GemBox....
Steps to reproduce: 1. Open User-supplied project ("GemboxException.zip") 2. Build and run on WebGL Expected: Unity shows "Finished... Read more
[IL2CPP] ETW events are not triggered by EventSource class
Steps to reproduce: 1. Download 1139667_repro.zip 2. Check if "Test" Scene is added to Build Scene list 3. Build for Standalone play... Read more
[iOS] Standard Collections make an unnecessary call to a slow IsReferenc...
How to reproduce: 1. Open the attached project 2. Go to File-> Build Settings-> Switch to iOS platform and build 3. Open Xcode 4. Go... Read more
Copying baselib.dll.lib fails when Scripting Backend is IL2CPP and Creat...
Reproduction steps: 1. Open the user's attached project (or create an empty project) 2. Select Window/Project Settings/Player and se... Read more
[UWP] System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterf...
Steps to reproduce: 1. Download attached project 2. Make sure that "InternetClient", "InternetClientServer" and "PrivateNetworkClien... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
- A memory leak occurs in Play mode when using Direct3D12 Graphics API