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[IL2CPP] Crash when clearing up TCP threads in an object finalizer
Repro steps:1. Open the attached project "ThreadCrashProjectZip"2. Make sure Scripting Backend is set to IL2CPP3. Build to Android/i... Read more
Dllimport Charset works incorrectly in IL2CPP Standalone Player
Steps to reproduce:1. Open user attached project2. In Player Settings, set Mono as Scripting Backend3. Build and run Standalone4. Ob... Read more
Unity fails to build a standalone build under il2cpp
Steps to reproduce:1. Open the attached project2. Build3. Observe the error Actual results: Unable to build, the errors are thrownEx... Read more
[iOS] MonoManager::GetScriptingClass takes a lot of Unity loading time
Reproduction Steps:1. Build project for iOS (building steps in edit)2. In Xcode build (profile) and launch Instruments3. Instruments... Read more
IL2CPP exe fails during building because of generated duplicated fields
To reproduce:1) Open attached project2) Build for WebGL IL2CPP.exe will fail, stopping the whole build. Reproduced in 2017.1.0f3, 20... Read more
[IL2CPP] Player crashes when deserializing certain JSON
How to reproduce:1. Open the attached project "UnityBeta2102.2.11Crash.zip"2. Make sure Scripting Backend is set to IL2CPP (Edit >... Read more
[IL2CPP] WebGL/IL2CPP builds fail when machine doesn't have .NET 4.7.2 p...
How to reproduce:1. Create a new project2. Try making IL2CPP/WebGL build3. Inspect the errors in the console Expected results: Build... Read more
IL2CPP build fails if delegate has an 'in' parameter
Steps to reproduce:1. Download 1128665_repro.zip2. Build project for Standalone with IL2CPP backend Actual results: Build fails with... Read more
Android build with IL2CPP scripting back-end crashes when using Linq
To reproduce:1. Open attached project2. Build it for Android on IL2CPP scripting back-end Expected: application does not crashActual... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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