Search Issue Tracker
Fixed in 2021.3.20f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0b9, 2023.2.X
Votes
0
Found in
2022.2.2f1
2023.1.0a25
Issue ID
UUM-25113
Regression
Yes
An undefined symbol error is thrown when building with the -fembed-bitcode flag
Reproduction steps:
1. Open the attached project “AndroidBeeError”
2. Open the Build Settings File>Build Settings
3. Press the Build button
4. Observe the Console Window
Expected result: Build is successfully created
Actual result: The undefined symbol error is thrown in the Console Window
Reproducible with: 2022.2.0a13, 2022.2.2f1, 2023.1.0a25
Not reproducible with: 2020.3.43f1, 2021.3.16f1, 2022.1.24f1, 2022.2.0a12
Reproducible on: Windows 11
Note: The issue is reproducible only when the Android platform and IL2CPP backend are selected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
Add comment