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[IL2CPP] NotSupportedException is thrown in Build when using JsonDotNet ...
How to reproduce:1. Open the attached project (JsonDerp.zip)2. Go to File -> Build Settings3. Make sure to include the 'SampleSce... Read more
[IL2CPP] Player crashes when dividing by zero even if the DivideByZeroEx...
How to reproduce:1. Open the attached project2. Build the project3. Play the built project4. In the Player, press the "Force error" ... Read more
[IL2CPP] Unity Player crashes at memcpy_repmovs() when closing Player
Steps to reproduce:1. Download 1134160_repro.zip2. Build a Standalone IL2CPP Player with Wait for Manage Debugger enabled3. Add a br... Read more
[UWP] IL2CPP Failed to resolve System.IO.WindowsRuntimeStorageExtensions
How to reproduce:1. Download attached project file and open "Scene" Scene2. Switch platform to UWP and change scripting backend to i... Read more
[Mobile][IL2CPP] “UnitySynchronizationContext.ExecuteTasks” calls take l...
Reproduction steps:1. Open the user’s attached “Camera.zip“ project2. Build and Run for Android with “Development Build“ and “Autoco... Read more
[Mobile][IL2CPP][.NET 4.6] ArgumentNullException when running Azure Stor...
Steps to reproduce:1. Download the project "938287 repro.zip"2. Build the test scene to iOS3. Open the build with XCode4. (This step... Read more
[IL2CPP] Obsolete "BuildOptions.ForceOptimizeScriptCompilation" suggests...
To reproduce:1. Open project attached by QA2. Check the console and notice warning:warning CS0618: `UnityEditor.BuildOptions.ForceOp... Read more
The Player build fails when calling both Type.GetMethod and calling any ...
Reproduction steps:1. Open the attached project “LinkerPlayerFail”2. Go to Edit > Project Settings > Player and make sure that... Read more
[WebGL] "Not implemented: Class::FromIl2CppType" error is thrown and a c...
How to reproduce:1. Open the attached project2. Make a WebGL build3. Host the WebGL build4. Open the built WebGL Player in a browser... Read more
Crash in GetMonitorAndThrowIfNotLockedByCurrentThread when running the p...
Reproduction steps:1. Open the user’s attached project2. Build the project3. Run the project through the terminal until the exit cod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
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- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window