Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.2f1
2018.3.8f1
Issue ID
1134160
Regression
Yes
[IL2CPP] Unity Player crashes at memcpy_repmovs() when closing Player
Steps to reproduce:
1. Download 1134160_repro.zip
2. Build a Standalone IL2CPP Player with Wait for Manage Debugger enabled
3. Add a breakpoint in test.cs at line 10
4. Attached debugger to Unity Player
5. When the breakpoint is triggered stop the debugger
6. Close Player
Results: Instead of closing Player, it crashes.
Reproduced with: 2018.3.8f1, 2018.3.2f1
Not reproducible with: 2019.2.0a8, 2019.1.0b5, 2018.3.1f1
Regression introduced in: 2018.3.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Safe area ignores navigation bar on Android when targeting level 35 API or higher
- File watcher does not trigger after the AcquireFloatingLease and before the Entitlement check
- HDR Output gets disabled in the Editor when Reflection Probe is enabled during runtime
- The "Build and Run" Menu option tries to build for the selected Build Platform instead of the Active Build Platform
- Font kerning breaks at runtime when multiple UI Documents use different fonts
Add comment