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0
votes
By Design

[IL2CPP] GetOpenFileName returns an empty string in player build

IL2CPP

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Oct 29, 2019

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Version/s: 2019.2, 2019.2.10f1, 2019.3, 2020.1

To reproduce:1) Open the attached project and scene2) Make sure it is: a) Set to be "Development Build" b) Set to be IL2CPP3) Build ... Read more

0
votes
Fixed

[UWP] System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterf...

IL2CPP

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Nov 14, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b10, 2020.1

Steps to reproduce:1. Download attached project2. Make sure that "InternetClient", "InternetClientServer" and "PrivateNetworkClientS... Read more

0
votes
Fixed

[IL2CPP] The sockaddr_un structure is not properly filled when trying to...

IL2CPP

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Apr 30, 2019

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Version/s: 2017.4.0f1, 2017.4.26f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

The IL2CPP runtime does not properly fill the sockaddr_un structure that is passed to the bind() or connect() system calls when tryi... Read more

6
votes
Won't Fix

[Android] [IL2CPP] Android IL2CPP build fails with errors on LWRP projec...

IL2CPP

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Apr 07, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.11f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached Unity project2. Build to Android platform--build fails with errors:Failed running D:\Unity\2019.2\... Read more

0
votes
Fixed

[IL2CPP] Passing 'this' to a method as an 'in' parameter causes IndexOut...

IL2CPP

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Apr 05, 2019

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Download attached project2. Build project for Standalone with IL2CPP backend Results: Build fails with when pa... Read more

0
votes
Won't Fix

JobComponentSystem is stripped when the project is built with IL2CPP

IL2CPP

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Sep 04, 2019

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Version/s: 2019.2, 2019.2.0f1

How to reproduce:1. Open the attached project "1181838.zip"2. Enable Autoconnect profiler in the project's build settings3. Build th... Read more

0
votes
Fixed

[WebGL] Mouse events are not called on builds when the scene does not ha...

IL2CPP

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Oct 05, 2019

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Version/s: 2019.2.0a7, 2019.2.6f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached project ("case_1189110-Button_Test.zip")2. Open the repro scene ("SampleScene")3. Enter Play M... Read more

0
votes
Won't Fix

[Lumin] WS/TCP connection is interrrupted on Magic Leap device when .NET...

IL2CPP

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Jul 25, 2019

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Version/s: 2019.2.0b9, 2019.3, 2020.2

How to reproduce:1. Open attached project ("1172005REPRO-TcpClient.zip")2. Open Scripts Folder in Windows Explorer and run "tcp_serv... Read more

0
votes
Fixed

[IL2CPP] SafeHandle.ReleaseHandle never called in player when handle is ...

IL2CPP

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Aug 08, 2019

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Version/s: 2018.3.0b12, 2018.4.2f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Download attached project (SafeHandleRepro.zip)2. Build an IL2CPP Standalone Build3. Add a breakpoint in Test.... Read more

1
votes
Not Reproducible

IL2CPP generated code calls "try-catch-finally" incorrectly creating wro...

IL2CPP

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Jan 03, 2019

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.2.0a1

Steps to reproduce:1. Open 'trycatchfinal' project2. Build for Android with IL2CPP3. Inspect the logcat Expected result: Finally blo... Read more

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