Search Issue Tracker
[IL2CPP] Build fails on x86 with C++ source code native plugins
Steps to reproduce: 1. Download attached project 2. Change architecture to x86 3. Build project Expected results: Build is successf... Read more
[IL2CPP] "Faster (smaller) builds" prevents connections when using the M...
Reproduction steps: 1. Open the attached project "MirrorExample.zip" 2. Add the Scene "Assets/Mirror/Examples/Tanks/Scenes/Scene.uni... Read more
il2cpp --additional-include-directories does not work on WebGL
Steps to reproduce: 1. Open the attached project (additional_include.zip) 2. Switch platform to WebGL 3. Build for WebGL 4. Observe ... Read more
[Android][IL2CPP] Plugins returned value is different between x86 and AR...
Reproduction steps: 1) Download and open user's attached project 2) Build and run "game" scene on a device with x86 Instruction set ... Read more
[IL2CPP][XCode][iOS] Xcode 3 throw error when played (Xcode 8.2.1 does not)
Reproduction Steps: 1. Open User's project 2. Open "Main" scene 3. Run in play mode 4. Notice "Decompressed data length" in console ... Read more
[IL2CPP] Stripping Unity.Analytics fails for iOS builds with fatal Mono ...
Steps to reproduce: 1) Open the attached project (OC link). 2) Build for iOS. The build takes a very long time and fails with a fat... Read more
[UWP] Memory leak when creating BitmapDecoders using MemoryStreams
How to reproduce: 1. Open the attached "Il2CppMemLeakSampleDesktop.zip" project 2. Build the "SampleScene" Scene to UWP 3. Open Visu... Read more
[IL2CPP] Build generates incorrect code when using MarshalAsAttribute on...
Steps to reproduce: 1. Download 1115412_repro.zip project 2. Switch platform to UWP and build project 3. Open Visual Studios soluti... Read more
Scripts within Assembly Defintions are missing when used by scenes in As...
Reproduction steps: 1. Open users attached project 2. Press Tools > Build App 3. Open the built project in <Project folder>/Builds/T... Read more
IL2CPP Building for Android gets stuck when LeapMotion is used
How to reproduce it: 1. Open the user's attached project "Live2DViewerEX Android Overlay Test.zip" 2. Go to the Project Settings -> ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window