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[Mobile] 'Unsupported internal call for IL2CPP' errors are thrown when M...
How to reproduce: 1. Open the attached '1262895.zip' project 2. Build for iOS/Android 3. Deploy the project to the device Expected ... Read more
[IL2CPP] System.Array.Copy() corrupts data with IL2CPP
When copying arrays using IL2CPP, the results differ from the ones when using Mono compiler. Steps to reproduce: 1) Open the latest... Read more
[Android] [WebGL] Il2CPP build crash on AssemblyResolutionException
Steps to reproduce: 1) Download attached project "AssemblyBug.zip" and open in Unity 2) Make sure platform is set to Android 3) Ctr+... Read more
[UWP] Project fails to build when Development Build and Script Debugging...
Reproduction steps: 1. Open the attached project ("1379777R.zip") 2. Open Build Settings and tick "Development Build", "Script Debug... Read more
Fatal IL2CPP Linker errors are thrown when building a project with Entia...
How to reproduce: 1. Open the user attached project 2. Make sure that the scripting backend in Player Settings is set to IL2CPP 3. ... Read more
[2021.1] IL2CPP build fails due to a crash in Tundra (introduced by 0-ch...
Reported on Forums: https://forum.unity.com/threads/il2cpp-development-build-fails-since-unity-2020-2.1084859/#post-6991988 In some... Read more
[IL2CPP] Hang when two dimensional array reaches a certain size
Reproduction steps: 1. Open the attached "987107.zip" project. 2. Build it to iOS using IL2CPP. 3. Click the play symbol. 4. Click o... Read more
IL2CPP crashes when two non-existing methods with same declaring types a...
IL2CPP crashes when two non-existing methods with same declaring types and parameter counts are referenced from a DLL with this call... Read more
[Android][IL2CPP] ExecutionEngineException error message appears in Andr...
Reproduction steps: 1. Open the attached Unity project "ErrorBug.zip" 2. Open the "testbed.unity" Scene 3. In the Editor open the An... Read more
[IL2CPP] Crash when accessing methods such as Type.IsAssignableFrom() fo...
Exceptions in il2cpp runtime library code when using Type.IsAssignableFrom() method for some specific types. To repro: 1) Open atta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised