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0
votes
Fixed

[Plugins] IL2CPP fails to load DLLs through DllImport if its specified n...

IL2CPP

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Jan 08, 2016

-

Version/s:

If you have a native DLL, let's say "Test.dll", and try to P/Invoke to it when using IL2CPP scripting backend like this: [DllImport... Read more

0
votes
By Design

[IL2CPP] Application crashes if nested generic is used

IL2CPP

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Jan 06, 2016

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Version/s: 5.3.1p1

1. Open attached project 2. Build to iOS with IL2CPP 3. Project will crash Note: no repro with mono Read more

0
votes
Fixed

NullReferenceException: UnityWebRequest has already been destroyed error...

IL2CPP

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Jan 07, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project 2. Build to iOS and run - Note the error in the Xcode log: - NullReferenceException: U... Read more

2
votes
Duplicate

[Stripping] StateMachineBehaviour overrides not called on iOS

IL2CPP

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Jan 07, 2016

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Version/s: 5.3.1p1

How to reproduce: 1. Open attached project (35509 statemachinebehaviour.zip) - Make sure that the Strip Engine Code option in the ... Read more

0
votes
Postponed

IL2CPP Does not obey Thread.Priority

IL2CPP

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Dec 24, 2015

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Version/s: 5.3.1f1

IL2CPP currently does not support setting thread priorities. Read more

1
votes
Fixed

[iOS] TZ4NET plugin throws Argument Out of Range when DateTime is used

IL2CPP

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Oct 31, 2015

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Version/s: 5.2.1f1

1. Open attached project 2. Make sure scene is assigned in build settings 3. Build to iOS with IL2CPP 4. Argument Out of Range excep... Read more

0
votes
Fixed

[iOS][IL2CPP] C# DLL file translation to IL2CPP fails on Vector3 pointer...

IL2CPP

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Jan 14, 2016

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Version/s: 5.2.3p1

Steps to reproduce: 1. Open attached project 2. Build the scene to iOS with IL2CPP scripting backend 3. Build the generated Xcode p... Read more

0
votes
Fixed

[iOS][IL2CPP] Application crashes on launch when 'renderer is ParticleSy...

IL2CPP

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Jan 15, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project 2. Build 'MainScene' for iOS with IL2CPP scripting backend 3. Build the generated Xcod... Read more

0
votes
Fixed

[IL2CPP] Marshal.SizeOf() returns wrong values

IL2CPP

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Jan 19, 2016

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Version/s: 5.3.0f4

1. Open attached project 2. Build to iOS with IL2CPP 3. XCode console will return wrong values of Marshal.SizeOf() Note: correct be... Read more

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