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[iOS] [IL2CPP] Build fails with Script Debugging enabled (System.IndexOu...
Reproduction steps: 1. Open project in CloudAnchorsTest.zip (3.2 MB) 2. Go File - Build Settings 3. Switch platform to iOS 4. Enabl... Read more
[macOS][IL2CPP] Build fails when there are spaces in the project path
How to reproduce: 1. Create a new project with the default 3D template (make sure to include spaces in the project name) 2. In the P... Read more
[IL2CPP] Build fails due to IndexOutOfRangeException when building with ...
Steps to reproduce: 1. Open the attached project ("2020.2.zip") 2. Check "Development Build" and "Script Debugging" in Build Setting... Read more
Microsoft.Extensions.* features don't work on IL2CPP Windows Build
How to reproduce it: 1. Open the user's attached project 'New Unity Project.zip' 2. Load the 'test' scene 3. Go to Project Settings ... Read more
[IL2CPP] UnityLinker error when building
Reproduction steps: 1. Open attached project "LinkErrorRepo.zip" 2. Build and Run 3. Observe Console window Expected result: Builds... Read more
Project fails to build with IL2CPP at TypeDbJsonGenerator
Reproduction steps: 1. Open user attached project 2. Open Assets\Scenes\MessageBoardScene 3. Make sure Backend is set to IL2CPP in P... Read more
Delegate.EndInvoke always returns null in a Build when using the IL2CPP ...
How to reproduce: 1. Download and open the attached project from the Google Drive link 2. Open File > Build and Run 3. Observe the D... Read more
[Windows] Build fails due to read-only files detected as native plugins ...
How to reproduce: 1. Open the user's attached project 2. Make the myfile.h file in the project read-only (in the user's case, Perfor... Read more
InvalidCastException thrown when running IL2CPP build
Reproduction steps: 1. Open the user's attached project 2. Make sure IL2CPP is selected in Edit > Project Settings > Player 3. File ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset