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RTHandle does not scale down when scaled up
How to reproduce:1. Open the attached project "Custom Post Processing.zip"2. In the Game view window change the Display resolution t... Read more
[APV] Max range of Probe Volume component doesn't update to global max
Repro: Add a Probe Volume component to the Scene. Ensure the Max Probe Spacing slider is set to the fourth position, which defaults ... Read more
[HDRP] Angle Fade only works if the projector has its Scale Mode set to ...
The whole issue and how to fix it is described in this forum post.https://forum.unity.com/threads/decal-angle-fade-not-working.10422... Read more
Water System is not rendering waves or ripples when using macOS M2
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Observe the “Pool... Read more
The Height map Amplitude is not working when using HDRP/LayeredLit
How to reproduce:1. Open the attached project "HDRP-Outdoor-Sample.zip"2. Select Landscape>Plain01>Group57079 in the Hierarchy... Read more
[HDRP] When using gizmos, the disk light radius is not being updated
Reproduction: 1) Add a disc light to any project 2) Use the gizmo to increase/decrease radius Expected: radius updates in the inspec... Read more
[APV] Live Subdivision Preview is unstable, depending on camera position
Repro: Using the attached repro project: Add some geometry to the Scene, with an island between distinct areas. Ensure it is static.... Read more
[HDRP][Water] Discrepancy in time scale in Water system when using Recor...
Repro steps :- Open any HDRP project- Download Water sample- Open Glacier scene- Open recorder and set a custom target framerate of ... Read more
"Draw Distance" value only updates in the Scene view when entering Play ...
How to reproduce:1. Open the attached “IN_45770_DecalDrawDistance.zip“ project2. Open the “SampleScene“ Scene3. Open “Project Settin... Read more
Custom Pass is rendered at a lower resolution when using Dynamic Resolution
Reproduction steps:1. Open the attached project “ARTIFACTS“2. Enter the Play Mode3. Select “Main Camera“ GameObject and enable “Allo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS