Search Issue Tracker
Fixed
Fixed in 2021.3.33f1, 2022.3.13f1, 2023.2.0b16, 6000.0.0b11
Votes
0
Found in
2021.3.30f1
2022.3.10f1
2023.1.15f1
2023.2.0b11
2023.3.0a7
6000.0.0b11
Issue ID
UUM-53119
Regression
No
"Draw Distance" value only updates in the Scene view when entering Play Mode
How to reproduce:
1. Open the attached “IN_45770_DecalDrawDistance.zip“ project
2. Open the “SampleScene“ Scene
3. Open “Project Settings” and go to “HDRP”
4. Expand “Rendering” and then expand “Decals”
5. Change “Draw Distance” to 2000
6. Change the “Main Camera” GameObject Z position to -2000
Expected result: The decal doesn't disappear
Actual result: The decal disappears
Reproducible with: 2021.3.30f1, 2022.3.10f1, 2023.1.15f1, 2023.2.0b11, 2023.3.0a7
Reproducible on: macOS 13.4.1 Ventura (Intel)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment