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Asset model material in the Inspector preview is only displayed correctl...
Reproduction steps:1. Open the attached "repro_IN-44783.zip" project2. Open the "3D Models" folder located in the "Assets" folder vi... Read more
Changes in lighting cause smudges in the Game view when the Resolution i...
How to reproduce:1. Open the “IN-46310_repro“ project2. Open the “SampleScene“3. Enter Play Mode Expected result: The lighting chang... Read more
[HDRP] Occlusion Only Reflection Normalization label cut off in Project ...
Steps to reproduce:1. Go to Edit>Project Settings2. Go to HDRP Global Settings under Graphics3. Scroll down to the bottom of the ... Read more
Baked lightmaps are not applied in the Player
Reproduction steps:1. Open the attached project "LightmapBugProject.zip"2. Generate Lighting in the Lighting window3. Build and Run ... Read more
Opening the Shader Graph throws an error when installing URP into the 3D...
How to reproduce:1. Create a new 3D Core project2. Install the Universal Render Pipeline Package3. Right-click in the Project window... Read more
Decal Shader moving with Camera when using object position in Shader Gra...
How to reproduce:1. Open the user’s attached “Decal_Bugs.zip” project2. Open “DebugScene” in the “Debug_Scene_Stuff” folder3. Move t... Read more
Sprite is rendered differently in Game and Scene View when LUT size is d...
How to reproduce:1. Open the “IN-46536_repro.zip“ project2. Open the “Game“ scene and observe the “Background“ GameObject3. Switch t... Read more
Lighting baking process freezes when the Probe Volumes are enabled
Reproduction steps:1. Create a new "3D Sample Scene (HDRP)" project2. Enable Probe Volumes, add Probe Volume to the Scene, and bake ... Read more
Motion Blur distorts Terrain details in Runtime
Reproduction steps:1. Open the attached "repro_IN-47753.zip" project2. Enter the Play Mode3. Observe the Game window Expected result... Read more
[HDRP] Console errors when selecting an object that has a child object c...
Steps to reproduce: 1. Create an empty Game Object2. Create an empty child Game Object under the object from step 13. Add a Reflecti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS