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Won't Fix

Votes

0

Found in

2023.1.0b21

Issue ID

UUM-42141

Regression

Yes

Changes in lighting cause smudges in the Game view when the Resolution is set to 4K and the "Allow DLSS" of the Main Camera is checked

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How to reproduce:
1. Open the “IN-46310_repro“ project
2. Open the “SampleScene“
3. Enter Play Mode

Expected result: The lighting changes in the Game view without smudges
Actual result: The lighting changes in the Game view leaving smudges

Reproducible with: 2023.1.0b21
Not reproducible with: 2022.3.4f, 2023.1.3f1, 2023.2.0a23
Could not test with: 2021.3.28f1 (errors)
Fixed in: 2023.1.0f1

Reproducible on: Windows 10

Note: If the Editor crashes, delete the Library folder and reopen the project

  1. Resolution Note:

    Using the preconfigured project (IN-46310_Repro) and following the steps in the description section:

    I was able to reproduce the issue with 2023.1.0b20. I can see the smudges.
    I was not able to reproduce it with 2023.1.10f1, 2023.2.0b6 and the latest Trunk (2023.3.0.a4). I attached gifs of my testing.

    Since this issue is only reproducible with a specific old beta version and not official later versions, IMO, we can definitely close this bug ticket. It's hard to track what specific PR fixed it, but there was many changes to the VolumeManager and StaticLighingSky after 2023.1.0b20 (since we merged the branch graphics/rpw/volume-rework2), so it's highly probable the fix is in there.

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