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Fixed

Fixed in 2021.3.32f1, 2022.3.12f1, 2023.1.17f1, 2023.2.0b11, 2023.3.0a6

Votes

1

Found in

2021.3.31f1

2022.3.2f1

2023.1.15f1

2023.2.0b9

2023.3.0a1

Issue ID

UUM-43697

Regression

No

Player leaking memory when using CubemapArrays and RenderTextures

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Reproduction steps:
1. Open the attached “Test Project” project
2. Open the Memory Profiler window (Window > Analysis > Memory Profiler)
3. Build and Run the project (File > Build and Run)
4. Make sure the Player is selected in the Memory Profiler window and then capture a Snapshot
5. In the player press the “New Game” button
6. After everything is loaded go to “Pause Menu” by pressing the ESC button
7. Press the “Back To Menu” button
8. Repeat step 4
9. Observe the Memory Profiler window by comparing the two taken snapshots

Expected result: The “Memory Usage On Device” value is the same for both snapshots
Actual result: The “Memory Usage On Device” value is higher on the second snapshot

Reproducible with: 2022.3.2f1, 2023.3.0a1

Reproducible on: Windows 10, Steamdeck (Reported)

Notes:
- The more times steps 5-7 are repeated, the bigger memory usage will be
- Was not able to test other versions because of the large project size

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