Search Issue Tracker
Active
Fixed in 2022.3.17f1, 2023.2.5f1, 2023.3.0a19
Under Consideration for 2021.3.X
Votes
2
Found in
2021.3.28f1
2022.3.5f1
2023.1.4f1
2023.2.0a23
2023.3.0a3
Issue ID
UUM-42714
Regression
No
Sprite is rendered differently in Game and Scene View when LUT size is different than 8, 16, 32 and 64
How to reproduce:
1. Open the “IN-46536_repro.zip“ project
2. Open the “Game“ scene and observe the “Background“ GameObject
3. Switch to Game View and observe the “Background“ GameObject
Expected result: “Background“ GameObject looks the same in both views
Actual result: “Background“ GameObject looks different in each view
Reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.4f1, 2023.2.0a23
Reproducible on: Windows 10, Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment