Search Issue Tracker
Fixed in 2022.3.17f1
Fixed in 2022.3.X, 2023.2.X, 2023.3.X, 2023.3.0a19
Votes
2
Found in
2021.3.28f1
2022.3.5f1
2023.1.4f1
2023.2.0a23
2023.3.0a3
Issue ID
UUM-42714
Regression
No
Sprite is rendered differently in Game and Scene View when LUT size is different than 8, 16, 32 and 64
How to reproduce:
1. Open the “IN-46536_repro.zip“ project
2. Open the “Game“ scene and observe the “Background“ GameObject
3. Switch to Game View and observe the “Background“ GameObject
Expected result: “Background“ GameObject looks the same in both views
Actual result: “Background“ GameObject looks different in each view
Reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.4f1, 2023.2.0a23
Reproducible on: Windows 10, Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment