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Shadow on POM not correctly applied
Use POM with of depth offset. Activate the contact shadow. We can see that the contact shadow. isn't affected by the POM and the res... Read more
[HDRP] Water system throws errors when decal is off in HDRP asset and Dy...
Repro steps :- Open attached project- Open scene called "OutdoorsScene"- Select current HDRP asset and make sure disabling / enablin... Read more
[HDRP] New project has unsaved changes when creating a project from HDRP...
How to reproduce:1. Create a new 3D (HDRP) or HDRP Sample Scene project2. Observe the Scene name in top of hierarchy Expected result... Read more
Shadowmask Mode property affects shadow rendering when using Baked Indirect
Steps to reproduce: Download and open attached project ([^HDRP-Bug-MissingRealtimeShadows.zip]) Open OutdoorsScene Select Sun GameOb... Read more
[HDRP] Emissive decal doesn't show in terrain when the Decal Layer and L...
Steps to reproduce:1. Open the attached project “DecalLayerBug“2. Open the “Assets/IssueScene.unity“ Scene3. Observe the terrain aro... Read more
[HDRP][Water] Refraction happens on very small distance for ocean when t...
https://forum.unity.com/threads/water-system-for-the-high-definition-render-pipeline.1203751/page-8#post-8795602 Additional info:- D... Read more
[HDRP] "ArgumentException" error is thrown and the Scene view stops rend...
Reproduction steps:1. Open the attached project “HDRPLightsRepro”2. Open the “Assets/_Scenes/ReproScene_v2” Scene3. In the Hierarchy... Read more
Material is not rendered properly in Material Preview when "Probe Volume...
Reproduction steps:1. Open the attached “Test Project” project2. Select “Assets/SampleSceneAssets/Materials/ConcreteMatteGrey_Mat“ M... Read more
Crash on memcpy when adding a Probe Adjustment Volume
Reproduction steps:1. Open the attached project “CrashRepro“2. Create a Probe Adjustment Volume (GameObject > Light > Probe Vo... Read more
HDRP default frame settings are not updating in the Inspector window whe...
Reproduction steps:1. Open the attached project “HDRPProject”2. Open the “Assets/Scenes/SampleScene” scene3. Select the MainCamera G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS