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Fixed in 2021.3.33f1

Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a8

Votes

0

Found in

2021.3.10f1

2022.2.2f1

2023.1.0b2

2023.2.0b10

2023.3.0a7

Issue ID

UUM-26410

Regression

No

Shadowmask Mode property affects shadow rendering when using Baked Indirect

HD RP

-

Steps to reproduce:

  1. Download and open attached project ([^HDRP-Bug-MissingRealtimeShadows.zip])
  2. Open OutdoorsScene
  3. Select Sun GameObject
  4. Under Shadows header, set its Shadowmask Mode to Shadowmask
  5. Open Lighting window (Window > Rendering > Lighting)
  6. Set Lighting Mode to Baked Indirect
  7. Click on Generate Lighting

Expected result:

  • Sphere still casts a realtime shadow on the plane, regardless of the Shadowmask Mode chosen when using Baked Indirect

Actual result:

  • Sphere no longer casts a realtime shadow after baking lighting (see attached screenshots)

Notes:

  • Reproduces in 2021.3.10f1, 2022.2.2f1, 2023.1.0b2
  • Reproduces with all mixed light types
  • Mixed light behavior in Baked Indirect should be identical to that when Shadowmask Mode is set to Distance Shadowmask
  1. Resolution Note (fix version 2023.3):

    Fix verified in 2023.3.0a8

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