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[HDRP] Package Cache warning is thrown on opening the project
Steps to reproduce: 1. Create an HDRP3D or HDRPSample3D project 2. Observe the console Actual result: "The package cache was invalid... Read more
UI stops rendering when WaterSurface's Caustics are enabled
How to reproduce:1. Open the “WaterSurfaceCausticsBug.zip” Project2. Open the SampleScene3. Observe the Game View4. Enable Caustics ... Read more
[HDRP] Water Surface component overlaps in Inspector and NullReferenceEx...
Reproduction steps:1. Open the “WaterSurfaceIssue“ project2. Open the “Main” scene3. Select the “Water” GameObject4. Expand the “Wat... Read more
[HDRP][Pathtracer] Building Asset Bundles with Denoiser package cannot b...
!image-2023-05-09-17-27-45-572.png|thumbnail!Repro steps :- Open attached project- Select Asset > Build Asset Bundles- Wait a few... Read more
Bunch of shader warnings on new 3D HDRP and HDRP Sample Scene template p...
Open any HDRP project on mac with recent version. I used 2023.2.a19 with simple 3D HDRP template. expected: console is clear result:... Read more
[HDRP] Motion blur produces artifacts in the template
There are some strange artifacts when turning the camera in playmode. In case this is not a bug, but settings for Motion Blur need t... Read more
[HDRP] Debug Reset button does nothing in context of APV
Change any APV debug setting and hit Reset Expected: Settings are reset Result: Nothing is reset Read more
CommandBuffer warnings appear in the Console window when creating a new ...
How to reproduce:1. Create a new Unity project using 3D Sample Scene (HDRP)2. Observe the warnings in the Console window Expected re... Read more
"Failed to register profile" errors thrown in the Console window when im...
How to reproduce:1. Create a new Unity project using 3D Sample Scene (HDRP)2. Go to Package Manager3. In the Package Manager select ... Read more
Scene is modified after exiting Play Mode when Graphics Compositor is en...
How to reproduce:1. Open the “GraphicsCompositorDirtySceneIssue“ project2. Open the “OutdoorsScene”3. Enter Play Mode4. Exit Play Mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS