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[HDRP] Missing keyword in Shader Graphs
Steps to reproduce 1) Create an empty HDRP template 2) Create a lit SG 3) Check generated code and observe "WRITE_DECAL_BUFFER" is n... Read more
[HDRP] Package Cache warning is thrown on opening the project
Steps to reproduce: 1. Create an HDRP3D or HDRPSample3D project 2. Observe the console Actual result: "The package cache was invalid... Read more
Area lights fall off when rendered with path tracing
How to reproduce:1. Open the “Path Tracing bug.zip“ project2. Open the “OutdoorsScene“3. Observe the Area lights Expected result: Al... Read more
[HDRP] volumetric VFX graph with fog output flickers when the Camera is ...
How to reproduce:1. Open the attached project “2023-1_HDRP_Test_Project.zip”2. Open the “Volumetric Samples Scene” scene3. Enter the... Read more
[HDRP] In HDRP if the user selects a custom color & camera depth buffer ...
Steps to reproduce:1. Open Scene.unity in the attached user's project "MSAA_ScreenSpace.zip"2. In "Avatar Custom Pass" GameObject, s... Read more
Getting "Draw call" logs in the console when opening new "3D Sample Scen...
To reproduce:1. Create a new "3D Sample Scene (HDRP)" template project2. Observe the console Expected: no errors or logs spamming in... Read more
[HDRP] Motion blur produces artifacts in the template
There are some strange artifacts when turning the camera in playmode. In case this is not a bug, but settings for Motion Blur need t... Read more
[HDRP] Debug Reset button does nothing in context of APV
Change any APV debug setting and hit Reset Expected: Settings are reset Result: Nothing is reset Read more
CommandBuffer warnings appear in the Console window when creating a new ...
How to reproduce:1. Create a new Unity project using 3D Sample Scene (HDRP)2. Observe the warnings in the Console window Expected re... Read more
"Failed to register profile" errors thrown in the Console window when im...
How to reproduce:1. Create a new Unity project using 3D Sample Scene (HDRP)2. Go to Package Manager3. In the Package Manager select ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS